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Divinity original sin german language pack
Divinity original sin german language pack










divinity original sin german language pack

A normal day of eating resets the count of days without food to zero.Ī character needs one gallon of water per day, or two gallons per day if the weather is hot. At the end of each day beyond that limit, a character automatically suffers one level of exhaustion. Eating half a pound of food in a day counts as half a day without food.Ī character can go without food for a number of days equal to 3 + his or her Constitution modifier (minimum 1).

divinity original sin german language pack

Exhaustion caused by lack of food or water can't be removed until the character eats and drinks the full required amount.Ī character needs one pound of food per day and can make food last longer by subsisting on half rations. (I still have a problem with how many stupid low level mobs carry around oil and other flammable liquids)Ĭharacters who don't eat or drink suffer the effects of exhaustion. I loved the day 1 version, Money and the ground effects were my only complaints (ground effects were a huge problem felt like DOS2 but no mechanics for players to survive), now it's money and the food/rest, and ground effects. I want to play a video game but feel like I'm playing D&D around the table. Then need that food to rest we would never get anywhere in our sessions. That is very video game and less D&D.Īs a DM if I made my players have to loot every cup, plate, and tool loading up their packs so they could barely move because that is the only way to get money to buy food, armor and weapons. Nothing is better than finding good loot, but no one wants to keep filling the bags to sell junk.

divinity original sin german language pack

It takes time, it's boring and repetitive. This takes me out of the immersion really quickly. Money is so tight in the game that we have to fill our packs with plates, cups, jugs, garbage and run back to sell it then run back to where we are adventuring. Playing D&D I have never had to fill packs with trash to sell. Maybe you could try making this an optional rule so those of us who don't want hours of food collecting can enjoy it too? If I have to find things I want quests, adventure not hunting for food so I can rest so I can then attempt the next fight. If you want to play it so you can only take 1 long rest per so many hours go ahead no one is stopping you, but to restrict it for others, make it longer to play because you have to look around for food, ugh boring. I get the complaints people had about resting, I just don't agree with them. This alone may stop me from ever finishing the game or even playing it when full release comes out. stuck in the northern waste, lost running out of rations). Usually only if it is a major plot point (i.e. I really do like most of the game but there are a couple of deal breakers that are making me not want to continue playing this game.įood.












Divinity original sin german language pack